The work
Open Motion Studio
This is what came out of it
The honest part
But it isn't finished — and it's not supposed to be.
I built it to the point of proving what's possible, then stopped there on purpose. Some parts I'd redesign before trusting them for serious work, and I'll be upfront about which ones. The best version of this was never going to come from me alone.
Where it's headed
What you build from this might look nothing like what I made.
That's exactly the point. I can already picture someone taking it further than I could — a cleaner, open-source collaborative arm riding on top of the gantry, moving better and more seamlessly than the mechanical monstrosity it started out as. I built the starting line. Where it goes from here is up to all of us.
The door
It all lives at Open Motion Studio.
That's where the real work is — the parts, the steps, the community, and everything as it's released. If you want to build one, improve it, or just see how it's done, that's your next stop.
What it is
A very capable prototype.
Four years of work — an expandable, general-purpose motion platform that started with the simplest job I could give it: moving a camera. It works, it's real, and even now it can already do a lot.
The handoff
So I'm handing it over.
Take the components, rethink them, improve them, make them your own. It's all free and open, with a community forming around making it better together.
For now I'm going to take it slow — walking through the system piece by piece, explaining the parts I think actually matter, and starting with something approachable like a basic camera slider you can build yourself. But if there's enough interest, I won't make anyone wait. I might just open the whole thing up at once and let everyone dig in.